// I’m laying out my Ph.D thesis systematically on my blog in the run up to my defense in July. In part 1, I introduced the “dual natures” theory of artifact, which is a primary target of my critique. In this post, I’ll explicitly lay out the big-picture structure of my argument and define some key technical terms I’ll be using throughout the discussion. Each claim here requires an explanation and defense that will be given independently in each subsequent post until I’ve covered the whole argument. I don’t expect it to be clear or convincing in this form, but I’ve put references where necessary to motivate further exploration until I can provide more satisfying remarks. This post will mostly be reference material for guiding us through what follows, and I’ll return to this post many times for context as we explain and justify its premises. I’ll also be updating the glossary here as new terms and concepts are introduced. First, some terms introduced in part 1: artifact: any product of human construction (including nonfunctional products, like art, waste, atmospheric carbon, etc). machine: any functional artifact (cars, hammers, bridges, etc) tool: any functional artifact whose functional character depends on human mental activity The dual natures view of artifacts insists that all machines are tools: that the categories are both coextensive as a matter of fact and cointensive as a matter of metaphysical or conceptual analysis. I will argue, contra the dual natures view, that some machines are not tools, but instead are participants that deserve treatment other than the purely instrumental. My argument is structured according to the outlined argument below. 1. Machines derive their functional natures from minds (and are therefore tools) in two primary ways: either through their use or their design. Design and use are semi-independent aspects […]